Patch 1.30 is live · English, French and Spanish text added 27 October 2026
Village in the Shade

Patch 1.30 and the full update history

What Patch 1.30 changed on 27 October 2026, the item-by-item comparison with Patch 1.20, and every patch since launch with dates and contents.

Last checked 2026-10-28 · Game build Patch 1.30

Quick answer

Patch 1.30 landed on 27 October 2026 with English, French and Spanish text, the Seeder, the 10-item bathroom set and the birthday event; Patch 1.20 landed on 29 September with camping furniture and four new animals.

Village in the Shade has shipped nine patches since launch, two of them billed as free content updates. Patch 1.30 is the current build, released 27 October 2026.

Patch 1.30, in full

Released 27 October 2026 as Free Update #2.

CategoryChange
LanguagesEnglish, French and Spanish text added
New toolSeeder — sows seeds, seedlings and fertilizer across a 3-tile strip; upgradeable at the anvil
Seeder gateCrossroads hokora restored to at least stage 3, then a letter
New furniturePlumbing Fixture series, 10 items, gated behind the Fox Hunting Permit
New eventProtagonist's birthday — set a date, then talk to villagers on the day
Birthday gateYear 2 plus one day after the main scenario (Shade) or after Nago arrives (Sunshine)
BuildingBarns, greenhouses and other buildings can be flipped horizontally when relocated
WhistleThe Miracle Whistle no longer ends when you enter a building on your farm
NamingBrand names editable from the field guide; names up to 8 characters
InputA hardware-dependent pad appears during name entry for kanji input (Japanese only)
MaterialsGreen Dye is easier to obtain
CatalogDecorative trees added to the catalog
Quality of lifeLonger item hand-over range; the dog can enter the doghouse
AnnouncedPaid DLC scheduled for Spring 2027

Patch 1.20 versus 1.30

Both updates added furniture, animals or tools, so the comparison is mostly about what kind of content each one was.

Patch 1.20 (29 Sep 2026)Patch 1.30 (27 Oct 2026)
ThemeFarm expansionLanguage and home life
FurnitureCamping series, 11 itemsPlumbing Fixture series, 10 items
GatePheasant Hunting PermitFox Hunting Permit
AnimalsSilkie Chicken, Mallard, Fluffy Cow, Spotted GoatNone new
ToolNoneSeeder
New farmlandYes, one extra plotNo
CatalogFurniture Catalog addedDecorative trees added to it
EventsNone newBirthday event
LanguagesNoneEnglish, French, Spanish
MachinesHold-to-load on processorsNo change

If you are returning after a break, 1.30 is the one that matters: it added the three languages most players were waiting for, plus the Seeder that removes most of the planting chore.

Full patch timeline

DateVersionWhat it did
29 Jul 2026LaunchSteam release; additional languages announced as coming
31 Jul 2026HotfixKey config settings were not saving
4 Aug 20261.04Fixed being stuck indoors after a holiday, the Spring 7 evening event, the Spring 5 turnip tutorial, and a progression block above 60 FPS
10 Aug 20261.05Fixed blocked night events at home, livestock loss from upgrading pen two first, Chinana's dining event item loss, a crash when upgrading buildings full of processors, and the graveyard event
17 Aug 20261.06Fixed a pickaxe crash in indoor facilities and a coop disappearance on old saves
26 Aug 20261.08Cashmere Goat unlock, fertilizer effects, three skill rates, achievement unlock reliability, Glass Shards rate, Spring seed unlocks, request filtering, item pickup, sickle harvest skill
27 Aug 20261.08.1Fixed unresponsive controls after the Lost Book event
3 Sep 20261.09Trap retrieval and multi-catch fixes, five rolling saves per slot, easier waterfall fishing, building on paddies
15 Sep 2026Store updateDeluxe Edition and Simplified Chinese support
29 Sep 20261.20Camping furniture, four new animals, extra farmland, Furniture Catalog, livestock and scarecrow fixes
27 Oct 20261.30English/French/Spanish, Seeder, bathroom set, birthday event, building mirroring
Spring 2027Paid DLCAnnounced, not released

What the patch history says about the game

Three of the first five patches fixed progression blockers, not polish: an event on Spring 7 that would not fire, a harvest tutorial that could soft-lock if you fenced your field, and a holiday bug that trapped you indoors. If you played in the first two weeks, that was the experience.

The pattern after that is steady quality-of-life work: trap retrieval, save backups, pickup radius, request filtering. The known issues page keeps the bug side separate from the content side.

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